Arcade · Program

Pinball

Launch the ball up the plunger lane and keep it alive with two flippers, ringing bumpers, bells and rollovers for the best score you can on three balls.

Pinball

Screenshots

How to play

  • Hold Shift to charge the plunger, then release it to fire the ball. The longer you charge, the harder it goes. A pull too weak to clear the lane falls back and is served again for free.
  • Gravity brings the ball down through the top rollovers, the three bumpers, the ramp up the right edge, the bells on the left wall and the scoop. Two flippers at the bottom bat it back up.
  • Light all three rollovers across the top for a set bonus. The set then resets, so it can pay again.
  • Ring all three bells for a set bonus too. Rung bells stay lit, and ringing all three lights the scoop.
  • The scoop swallows the ball. Unlit, it pays and spits the ball back out. Lit, it drops the ball into the bonus room.
  • The bonus room has no drain, six rollovers and a 30-second clock. Light all six before the clock runs out for the clear bonus. The chute back to the main table opens when you clear it or the clock runs out.
  • Combos: every different fixture the ball hits before it touches a flipper raises a multiplier on what follows, up to x4. Any flipper contact resets it, and so does a fresh launch.
  • A ball that gets past the flippers drains. You have three balls, and the third drain ends the game.

Scoring

  • A bumper scores 10, a rollover 15, a bell 25, the spinner flap across the ramp mouth 30, the scoop 40 and a ramp shot 50, each multiplied by your combo.
  • A completed set of three rollovers or three bells scores 100.
  • Clearing the bonus room scores 500.
  • Score is this game's total. Best is your best game, kept per player.

Controls

Hold Shift                 charge the plunger while a ball rests on it
Release Shift              fire the ball
Key 1 or left click        bat the left flipper
Key 2 or right click       bat the right flipper
Shift + a flipper          hold that flipper up; release Shift to drop it
Shift on GAME OVER         start a new game
End                        give up the game in progress
New                        start a new game after a game over
Exit                       leave the game

A flipper press is a bat: it sweeps up, holds a moment, then drops. While the ball is in play you can hold Shift and press a flipper to keep it raised, then press the other flipper to raise that one instead. Releasing Shift drops it.